There are fiver core skill stats that players can improve as they gain experience and improve their character in Cyberpunk 2077: Body, Intelligence, Reflexes, Technical, and Cool.
You’ll start the game being able to assign a limited amount of points between all the categories, and it also appears you’ll be able to continue putting points into these attributes as you level up.
The Body attribute focuses on your raw physical power. Players who select to upgrade this attribute will be able to increase their health, reduce bullet spread for weapons, boost their overall melee damage, and increase their stamina pool.
The Intelligence attribute is all about your intellect and memory. Putting points into this stat will reduce the difficulty of hacking and shorten program upload duration and memory pool.
The Reflex attribute is all about coordination and speed. Selecting to upgrade this one will increase your critical rate, attack speed, and evasiveness, making it harder for enemies to hit you.
The Technical Ability attribute is all about your technical aptitude. Upgrading this stat will increase your chances of finding craftable loot and increase your armor.
The Cool attribute deals with willpower and self-control. Increasing this stat will help with stealth and how quickly NPCs see you, boost your critical hit damage, and improve your resistances to effects.
Like any RPG, Cyberpunk will allow you to grow your character as they increase in level by investing in a Skill Tree known as Character Perks. However, there are no fixed classes or roles to take on – you’ll be able to mix and match these perks as you want over the course of the game to fulfill the role you choose.
The tree expands from each of your Core Attributes, leading into the skills that these attributes govern, allowing you to invest more points in these perks to further customize your playstyle.
The Pathways from attributes to perks are as follows:
You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, nerve, sniper rifles, engineering, hacking, shotgun melee, two-handed, and athletics.
Based on our knowledge so far, it appears that the more your increase and attribute, the more it increases the max amount of points you can then level up in a category (For example, having 9 points in Cool allows you to level up Assassination, Nerve, and Sniper Rifles to a max of 9). Each category can hold of a maximum of 5 perks, in which multiple points seem to be able to invested in.
It is not yet fully known how perks are unlocked, though from our interviews with developers it appears that you will have to actually perform the actions associated with the category to level up that tree, and then assign perks.