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Cyberpunk 2077 Tester Says They Haven’t Finished The Game After 175 Hours

yonatan888 by yonatan888
November 24, 2020
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Cyberpunk 2077 Tester Says They Haven’t Finished The Game After 175 Hours
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If you’ve been waiting all year and you’re wondering whether Cyberpunk 2077 has enough to keep you occupied over the holidays, good news: you definitely don’t need to worry.

A lead tester for CD Projekt Red’s sci-fi magnum opus, Łukasz Babiel, has provided a bit more colour around how long you can really spend in Night City. While it’s not exactly the 1800 hours-level wandering that one player did in The Witcher 3, Babiel has given some hope to people who aren’t in a rush.

In a response to a fan on Twitter, CD Projekt’s lead QA explained that their current playthrough on the Nomad lifepath had taken them 175 hours — and they were yet to see the end credits.

How it started How it’s going pic.twitter.com/b4JL6bIVBf

— Łukasz Babiel (@pjpkowski) November 21, 2020

When asked if that was how long it’d take for a completionist run — in other words, completing every side quest, finding every collectible and getting every achievement — Babiel said it was a deliberately slower paced run on a harder difficulty.

Not really, that’s just one of my ongoing slow paced playtroughs on the hardest difficulty where I play more stealthy than usual, loot everything, use every feature the game has to offer, I take my time ;).

— Łukasz Babiel (@pjpkowski) November 21, 2020

A key element that’s come out about Cyberpunk 2077‘s questing system from the most recent round of previews is how the game’s UI doesn’t tell you a lot about what each quest offers. According to IGN’s preview, the Cyberpunk quest log — once you’re done with the opening chapter and prologue — offers no details on the XP rewards, what items you’ll get, the bonus to your street cred (which is a necessity for equipping certain armour and weapons), money, or what the difficulty might be.

I kind of like that, though. It’s a bit more reminiscent of what the tabletop Cyberpunk experience would be like. It’s a very video game thing to only pick a certain path because you’re directly told its worth beforehand. It’s more immersive, a purer RPG experience. It’s a bit frustrating for those who are time poor, but it reminds me a lot of the thrill and adventure from D&D and other tabletop games.

I don’t know if my session would run for 175 hours, but from the 5 I played earlier this year, I’m very keen for more. Read our full preview here, and you can grab Cyberpunk 2077 in Australia here.





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