CDPR is best known for its The Witcher series, with its games spanning dozens of hours with quest upon quest upon quest. The Polish development outfit is looking to trump even its most ambitious game so far, The Witcher 3, with the release of Cyberpunk 2077. But fans aren’t happy and there have been claims that the game has cut content and that CDPR is being deliberately coy about just how long it’ll take to play through the game.
Over on the studio’s Discord server, one of the developers has written a lengthy update to fans to inform them that yes, things have been cut, but that’s the nature of games development. We got our first gameplay demo for Cyberpunk 2077 back in 2018, more than two years away from the game’s eventual release date. Of course things have changed, and CDPR’s “MilezZx” has taken a bit of time to explain this to fans.
We never had dual wielding and I have said my words on techie so often; not sure what else to say about it other than that if you unsure, please wait for reviews, check whoever you trust after it launches and get their input. Not every game is for everyone, we don’t have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy. Having said that, on the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game – 2 years from release.
He goes on to explain that development shifts and things that seem great in principle don’t always work out as planned.
Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn’t end up working out well in the game with all the other features. Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better – now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust. Just look at stories of so many other games you might enjoy. Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.
“MilezZx” also commented on the amount of content in Cyberpunk 2077, referring back to when CDPR thought players would be done with The Witcher 3 after 100 hours (fools…):
If you worry about the amount of content on our game, please don’t. We’re notoriously bad at judging how long gametime is in our games (I remember we estimated players would max out W3 at 100h), so we try not to do that anymore. But I can only keep saying what I have been saying in the past: you guys have seen nothing yet. It’s less than a month now, soon all your questions will be answered (hopefully satisfyingly!) and I can’t wait for you all to play it finally. Been a long time coming. 🙂
Cyberpunk 2077 will be a massive game, and of course it’s going to look a little different to that initial gameplay demo we saw back in 2018.
Cyberpunk 2077 will release on November 19th, 2020 for PS5, PS4, Xbox Series X|S, Xbox One, Stadia, and PC.
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Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella. (Bronze trophies, that is – he only has one Platinum.)